case MODE_BLIT:
g_assert (item->program == &self->blit_program);
glUniform1i (item->program->source_location, 0);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
+ if (item->render_target != 0)
+ gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
+ else
+ gsk_gl_driver_bind_source_texture (self->gl_driver, item->texture_id);
break;
case MODE_COLOR_MATRIX:
case GSK_OPACITY_NODE:
{
GskRenderNode *child = gsk_opacity_node_get_child (node);
- graphene_matrix_t p;
- graphene_matrix_t identity;
- graphene_matrix_init_identity (&identity);
- init_framebuffer_for_node (self, &item, node, projection, &p);
- gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
- item.render_target);
+ if (gsk_render_node_get_node_type (child) != GSK_TEXTURE_NODE)
+ {
+ graphene_matrix_t p;
+ graphene_matrix_t identity;
+
+ graphene_matrix_init_identity (&identity);
+ init_framebuffer_for_node (self, &item, node, projection, &p);
+ gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
+ item.render_target);
+ }
+ else
+ {
+ GdkTexture *texture = gsk_texture_node_get_texture (child);
+ int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
+
+ get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
+
+ item.texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
+ texture,
+ gl_min_filter,
+ gl_mag_filter);
+ }
+
item.mode = MODE_BLIT;
item.opacity = gsk_opacity_node_get_opacity (node);
}